Build it to Scale it
A downloadable game
Everybody's favorite game show!
An arcade-y puzzle platformer that combines block dropping strategy gameplay with run & jump action gameplay! Build a path from blocks up as high as you can! Go for the high score! Impress the host: Guy T-Spin!
This is my very first completed Game Jam project! I've participated in jams before, but I always came out the other end with no game to show... I did it this time, though! I'm proud of myself! There are several bugs and spots that could use polish, but it's a complete game nonetheless! Thank you for taking the time to check it out :]
Known issues include topping out on the build-it side not causing a game over (this can softlock you), standing at a very precise height on the screen giving you infinite points, and the build-it side and scale-it side rarely desyncing. I don't plan to return to this project, but if I do then all of these will be addressed, otherwise this is how the game shall remain.
Oh yeah, and apologies in advance for the difficulty
Controls:
A/D - Move block left and right
Q/E - Rotate block clockwise and counter-clockwise
S - Increase block falling speed
W - Drop block instantly
Left/Right Arrow Keys - Move robot left and right
Up Arrow Key - Make robot jump
Enter - Advance dialogue/Start game
Esc - Exit game
Made for the GMTK Game Jam 2024
Like the music? Check out the original soundtrack I made for the game here:
https://soundcloud.com/zeus-susie/sets/build-it-to-scale-it-ost
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ZeusSusie |
Genre | Platformer, Puzzle |
Tags | Arcade, Cute, Difficult, Endless, GameMaker, Game Maker's Toolkit Jam, Puzzle-Platformer, Robots, Tetris |
Comments
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This is a really solid concept and I will so play it more if you update it. The music is good, very game show. Guy T-Spin is the best.
Key-bindings would be cool, I know that can be a lot of work but it's work that you could re-use in literally any gamedev project.
The only other quality-of-life thing I can think of is to add a tutorial button on the main screen for people who need the controls again.
oh yeah I had a round where I topped out and it didn't fail me, is that a bug?
Thanks for the feedback! Yes, the topping out thing is a bug, I tried several ways to fix it and couldn't figure it out, but didn't want to spend too much time on it when work could be put in elsewhere. Key-binding is a common bit of feedback I'm getting, I will consider that for future projects or this one if I choose to update it!